<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Caleb&#039;s Hollow Devlog - itch.io</title><link>https://twistedweasel.itch.io/calebs-hollow</link><description>18th Century America, plan and execute style strategy game</description><item><guid>https://twistedweasel.itch.io/calebs-hollow/devlog/1484135/iterating-on-ai-players-with-claude-code</guid><title>Iterating on AI Players with Claude Code</title><link>https://twistedweasel.itch.io/calebs-hollow/devlog/1484135/iterating-on-ai-players-with-claude-code</link><pubDate>Wed, 08 Apr 2026 17:44:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Letting Claude Code iterate on strategy game AI has been fascinating. Initially, I directed Claude to create a goal-based AI system for both factions in the game, along with a simulator to run AI vs...</p>]]></description></item><item><guid>https://twistedweasel.itch.io/calebs-hollow/devlog/1483529/getting-started</guid><title>Getting Started</title><link>https://twistedweasel.itch.io/calebs-hollow/devlog/1483529/getting-started</link><pubDate>Tue, 07 Apr 2026 23:10:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I first prototyped this game as a board game idea almost 20 years ago, but iterating on board game ideas is slow and finding time to work on it was impossible, so it was shelved. Recently I have had m...</p>]]></description></item></channel></rss>